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Basic RulesOu is played in a similar fashion to most ttrpgs. There is a game master that narrates the story and there are players who choose what to do in this world Ability checks.The gm might ask the players to roll a d20 before doing an action then the gm determines the outcome based on what number is rolled. (this number can be changed by the modifiers on your charter sheet). Example roll a strength check. Advantage disadvantages are statuses that can be given to your rolls. Rolling with advantage means you roll two dice; the one that rolls higher is the outcome of the roll. Rolling with Disadvantages means you roll two dice the dice that rolls lower is the outcome of your rule. Save checks. When your character is in risk of receiving negative effects the gm might ask you to roll a save check. You have to roll a number higher than the save check number of the action or the negative effect. Modifiers are determined in character creation Modifiers change the outcome of your rolls for example +3 would add 3 to your so a 10 would become a 13 Contested roll a contested roll is where the player rolls against another roll the person with the highest roll wins teir dice: teir dice determin how mutch dammage certine actoin do for examlpe if actoin sead teir one damage youd roll you teir dice once. as you go up in actoin teirs you will roll dice eqaul to the actoins teir for example to determin teir three dammage roll your teir dice three times. |
Charcter creationEach player starts with 12 character points to put into their stats.The numbers you put into your stats determines your modifier for example if you put a 2 points into strength then you'd have a +2 modifier on strength rolls These are the following stats Constitution(this stat determines your health) Strength Dexterity Wisdom Intelligence Charisma Ather(this stat determines your magical aura) Once you've determined your stats you pick a race your race will determine your health size speed and life expectancy. Your species can also give you special traits and abilities. Your species may also affect your modifiers. pick your class your class determines what skill trees (Skill trees are pools of abilitys and feats you can choose from as you level up) you have access to and how you level up next choice a background determing stats this charcter sheet will determin this for you but here are the equatoins if you like math your heath is 10+(lvl x Con) your armor class is 10+ your dex your storage capacity (how mutch weight you can carry) is 20+ plus your str and con your speed is determend by your race your ๐ (spell class) is 10+ aet (health teirs dicied what effects you can resive from your oppent) your teir one is your health รท 4 example: 20รท4 = 5 teir two is (your health รท 4)*2 example: (20รท4)*2=10 teir three is (your health รท 4)*3 example:(20รท4)*3=15 teir three is (your health รท 4)*4 example:(20รท4)*4 |
combatbegging comat when the gm starts combat each player rolls anisitive the number rolled determins when your your turn will ocurr actoinson your turn you get three action slots with these actoins slots you can attack move and cast spells actoin econemy not all actoin are created eqaully some actoins use more actoin slots then others atoin teirs there are four kinds of action teir 1 actoin, these actoin take one action slot. they are mostly small actoin like moveing punching or talking teir 2 actoins, these actoins take two action slots and are most commenly stronger versoins of teir 1 actoins teir 3 actoins, these actoin take three actoin slots. teir three actoin have larger effects on the game and deal more dammage teir 4 actoins, these actoins take three actoin slots plus a additoinal conditoin. teir four actoins are huge they are most commenly finishersdealing damagethe dammage from your attack is determend by what move your useing plus any modifers that appily (most attacks use your class dice) your health stars at zero as you as you resive damage points your health will go up witch will determin what health teir your onhealth teirsdetermins what effect you can resive there are five health teirs teir zero no effect barely any damage taken teir one, once youve resived one fourth of your max health you will be in teir one of your health. you can now resive teir one effects. teir two, once youve resived two fourths of your max health you will be in teir two of your health. you can now resive teir two effects (causes minor disadvantages) teir three, once youve resived three fourths of your max health you will be in teir three. you can now resive teir three effects (causes major disadvantages) teir four, once youve resived three fourths of your max health you will be in teir four. you can know resive fatal teir 4 conditoins |